Aerith Gainsborough was a bonus character in Dissidia 012 Final Fantasy for those who purchased Dissidia Duodecim Prologus Final Fantasy.
Aerith was added to the game when it was decided there would be an Assist-only bonus character, and discussion began on who it should be. Aerith was chosen from her high ranking in a Square Enix member character survey and because her status as an Assist-only character meant her relative lack of combat abilities could be overlooked.
Aerith's default costume is identical to her original Final Fantasy VII appearance; a shin-length pink summer dress that buttons up at the front, with red lining and worn under a red bolero jacket. In addition to brown boots, she wears metal bracers on her wrists, and the lower portion of the dress is left unbuttoned to allow for easier movement.
Aerith's first alternate outfit is based on Yoshitaka Amano's artwork of her. She wears a pink bandeau dress with silver linings and a split along the front, a cropped, shoulder-less jacket with puffed sleeves, as well as pink and silver pointed high-heeled boots. Her hair ribbon is pink with blue-green polka dots, and is a different shape and knot from the ribbons in previous outfits.
Aerith’s second alternate outfit is based on her summer dress as seen in Crisis Core -Final Fantasy VII-, a blue and white thigh-length dress over a red camisole, and white wedge sandals with pink straps. The dress is adorned by blue lace bows at the bust and waist, while a small corsage of flowers lines the left shoulder strap. Her hair ribbon is the same shape as her original ribbon, but is a more reddish hue of pink.
As an Assist-only character, Aerith is able to perform two of her Limit Breaks from Final Fantasy VII when called; Seal Evil and Planet Protector, along with Cure and the ultimate white magic spell, Holy.
|Cure||Ground (Bravery)||Instantly restores 60% of the player's base Bravery.|
|Seal Evil||Aerial (Bravery)||Paralyzes the opponent for three seconds, or until they are attacked.|
|Planet Protector||Ground (HP)||Shields both the player and Aerith from damage and flinching for five seconds. Will also protect against HP damage, but the opponent's Bravery still drops to 0. Aerith will remain on the stage for the spell's duration, but will not be Assist Locked until attacked after the attack ends, but before she vanishes. Will cancel Chase Sequences if the player is attacked while being protected, though the player will not suffer any damage.|
|Holy||Aerial (HP)||Charge energy and consume the opponent in a blast of holy energy. Aerith has Block Mid priority while charging, thus only guard-crushing attacks will be able to hit her. Able to inflict additional damage using Wall Rush.|