"A godlike entity in a human guise that harbors a deep contempt for the humans he views as tools. He wields devestating power and overwhelms enemies with opressive force."


Barthandelus is a playable character and villain from Final Fantasy XIII.

In his original game he controlled the floating paradise of Cocoon in the form of the Primarch Galenth Dysley disguising his true nature as a fal'cie from the masses. He used the party in a wretched scheme to bring Cocoon crashing down in attempt to open the Door of Souls to rejoin with his Maker. He met his end when Lightning and her friends confronted him in the heart of Eden but he only relished in the release of his own demise.

His role in the story is again that of a schemer who wishes to transcend to unseen realm, to this end he convinces both Xande and Kuja to serve as his tools so that they may avoid their fate and gain eternal life. However as his pawns lay defeated he met his end when Lightning confronted him with one final stand.


Barthandelus's initial form is identical to his appereance in Final Fantasy XIII wearing a long white robe adorned with violet and gold accents and a long purple scarf wrapped around his arms and a large violet papal headress with a semi transparent veil and is decorated with gold crosses. For a weapon and badge of office he carries a staff in the shape of the emblem of the Cocoon Fal'cie.

Barthandelus's first alternate outfit No Headress Barthandelus does not wear his hat revealing his long blond hair as shown in his concept artwork.

In his second alternate outfit Head of State, Barthandelus wears a highly decorated Cocoon military uniform much like Cid Raine's and Yaag Rosch with his own custom colours in light violet and gold with the additional accourtment of his violet scarf.

His Manikin is pink and called the Fleeting Diety.


Barthandelus's fighting style is described as Ordanant Ordinence, where he overwhelms enemies with oppressive force with heavy ground based magic. Both accurate and powerful, his skills at bombarding the enemy however are greatly reduced without a stable foothold.

Brave Attacks

Name Type Range Damage Type Description Additional Effects
Ruinga Ground Long Magical Hold down to shoot a pearl of light that homes quickly but when it collides with something or the button is let go, it creates a large sphere of static energy that absorbs enemies before exploding for heavier damage. Absorb, Guard Break
Baptism in Ruin Ground Extreme Magical Hold down circle to cause orbs of ruin to rain down around the enemy from above each one having a 10% chance of creating a Ruinga sized explosion when they impact. Guard Break (Ruinga Orbs only)
Enchanted Veil Ground Guard Magical Raises a protective barrier which blocks most attacks including HP attacks. Block
Firaga Ground Long Magical Conjure a fireball to blindside the enemy in horizontal traveling wave. Wallrush
Thundaga Ground Mid Magical Fire a cyclone of electrical energy from Barthandelus striking the enemy until they hit a wall. Wallrush
Blizzaga Ground Long Magical Hold down cause a trail of ice to form on the ground creeping to the enemy and let go to summon a sudden burst of icicles along the trail. Wallrush
Waterga Ground Mid Magical Summon a sudden high spout of water which bursts into a wide deluge. Wallrush
Ruin Ground/ Aerial Long Magical Conjure a ring six light pearls that launch themselves at the opponent one after the other and explode upon contact. These cannot be reflected and can chain into other spells. N/A
Ray Ground/ Aerial Long Magical Fire up to four precise lasers with a press of a button. Quick and very accurate with a moderate cooldown. Chase, Guard Break
Spellchain Aerial Long Magical Launch a fireball at the enemy if it strikes them he can chain a blizzard blast then a geyser of water and a bolt of lighting sending the enemy downward. Wallrush

HP Attacks

Name Type Range Damage Type Description Additional Effects
Destrudo Ground Mid Magical Barthandelus charges energy into his staff and launches a salvo of explosives blasts that home into the enemy from many angles. Charge to increase range and tracking. Wallrush, Magic Block
Apoptosis Ground Close Magical Barthandelus taps his staff on the ground causing light to shine on the ground around himself which will rises to attack the enemy if they get to close for HP Damage. Absorb
Ultima Ground/Aerial Long Physical A beam of light descends on the enemy and creates an immense energy field dealing heavy brave damage before doing HP Damage. Absorb
Dies Irae Aerial Mid Physical Barthandelus presses his hands together and charges energy summoning a torrent of crackling energy close to the enemy drawing the opponent in and fiercely damaging them before HP damage. Absorb

EX Mode - Power of the Fal'cie

Name Type Description
Regen EX Ability Recovers HP over time during EX Mode.
Critical Boost EX Ability Doubles Critical Rate while in EX Mode
Mystic Aura EX Ability Barthandelus fires more plentiful magic attacks from the faces on his body.
Magic Amplification EX Ability Barthandelus will increase his magics potency giving his attacks better priority.
Focus EX Burst A circle will spin around the arrow buttons across the screen, press the directional buttons in time when the circle is over it.

If you fail Barthandelus uses Thanatosian Smile opening his machine face revealing an huge amount of cannons which fire an immense salvo of lasers on the enemy. If done correctly Barthandelus will use the far more powerful Thanatosian Laughter launching a colossal blast of explosive lasers blasts from his facial cannons


Barthandelus can equip Staves, Rods, Poles, Hammers, Guns, Robes, Clothes, Bangles, Hats and Hairpins.

Exclusive WeaponsEdit

Name Level Stats Effects Obtained
Heavenly Axis 30 HP+386, BRV -84, ATK +40, DEF +2 BRV Boost on Block +5% Trade: 61,000 gil, Wizard's Rod, Scarletite x1, Machina's Desire x5
Abraxas 90 HP +287 BRV -70 ATK +63 DEF +1 BRV Boost on Block +10% Trade: 158,000 gil, Heavenly Axis, Electrum x1, Machina's Dream x5
Orphan's Cry 100 HP +327 BRV -80 ATK +68 DEF +1 BRV Boost on Block +15%
Cat Nip ability
Trade: 182,800 gil, Abraxas, Fal'cie Menvra x1, Machina's Hopes x5

Trade AccessoryEdit

Name Description
Fal'cie Menvra What use is a life if you do not have the freedom to choose?


When battled in story mode Fighting Fate plays as the background music.


  • Barthandelus's first two exclusive weapons are named after staves that Vanille can equip in Final Fantasy XIII while his final weapon is named after the god that created Cocoon and the Fal'cie that dwell in it.
  • Every attack Barthandelus uses is somehow present in Final Fantasy XIII.