"An arrogant and callous prince with a calculating mind and a devestating aptitude for both machines and magic."
-Description
Eald'narche is a villain and character representing Final Fantasy XI.
In the original title he was the elder of two brothers of an ancient line of Zilart royalty, he desired to open the gates to Nirvana and enter paradise himself-though dooming Vana'diel in the process. His eye turned to crystal in his first attempt and was cast into a deep slumber when the Zilart fell.
Although they work well together he in reality has little regard for even his younger brother, viewing him as a stepping stone on his way to paradise.
In his initial form he wears a dark blue and black robes with yellow linings and crossing brown patterns on the sleeves. His left eye is covered by an eye-patch, concealing his crystal eye.
In his first alternate form the Oracle Robes dresses him in the like named armor set from Final Fantasy XI dressing him in a leather and blue cloth robe with detached sleeves.
In his second alternate form the Igqira Weskit dresses him in the like named set from Final Fantasy XI, dresses Eald'narche far more exotically with elaborate tattoos and leather clothing decorated with multiple feathers and leather baubles.
His Manikin is bronze and called the Precursor of Antiquity
Battle[]
Eald'narche is a Burst Charger, which allows him to stock multiple charges of attacks and release them in an instant. This gives him unparelled power and speed in short bursts, but if the player is not careful he can be caught off guard without a charge to release.
Inherent Abilities
Name
Type
Description
Attack Charge
Ability
Hold the O button to gather a charges for Eald'narche's attacks and release them as attacks by tapping the button again. Hold longer to gather more charges to unleash rapid attacks.
Brave Attacks
Name
Type
Range
Damage Type
Description
Additional Effects
Chronos Sling
Ground
Close-Mid
Physical
Gather Exoplates to attack at short range, unleashes a different burst depending on the analog position when attacking.
Theta: Attacks with a constant spray of forward Exoplates. (Forward Analog)
Lamda: Create a sphere of Exoplates to whirl around Eald'narche for a defensive attack. (Backward Analog)
Shift: A single expanding wave of Exoplates bursts around Eald'narche. (Neutral Analog)
Wallrush (Theta), Magic Block (Lamda)
Uranos Cascade
Ground
Long
Physical
Gather Exoplates to attack at long range unleashes a different burst depending on the analog position when attacking.
Lamda: Surrounds foe with exoplates, which converge after a moment. Touching the plates before they converge will still damage enemies. (Backward Analog)
Shift: A single expanding wave of Exoplates bursts around Eald'narche. (Neutral Analog)
Wallrush (Theta), Chase (Lamda)
Ancient Magic (Ground)
Ground
Close-Long
Magical
Charge pulses of magic in hands to relase for varied attacks, unleashes a different burst depending on the analog position when attacking.
Flare: Unleash a powerful rapid stream of fireballs with high vertical tracking. (Forward Analog)
Freeze: Summon a hailstorm of icicles to rain from above in a constant shower in a wide area. (Backward Analog)
Quake: Shake the earth under the enemy causing spires of rock to erupt and impale the enemy.
N/A
Energy Pulse
Ground/ Aerial
Close
Magical
Unleash a three hit magical pulse of energy from Eald'narche's hand. Quick, doesn't require charges.
Chase
Gaean Stream
Aerial
Mid/ Dive
Physical
Gather plates to attack downward, unleashes a different burst depending on the analog position when attacking.
Theta: Plates fall in a straight line forward. (Forward Analog)
Lamda: Plates fall directly downward. Slams target into ground after dealing continuous damage. (Backward analog)
Shift: A single expanding wave of Exoplates bursts around Eald'narche. (Neutral Analog)
Chase (Theta), Wallrush (Lamda)
Orbital
Aerial
Mid
Physical
Summons orbitals to unleash mid ranged attacks, unleashes a different burst depending on the analog position when attacking.
Electrocharge: Orbitals unleash bullets of electricity that burst into static on collision (Forward Analog)
Electromagnetic Field: Orbital which will fly out at the enemy and will discharge electricity from itself shocking the enemy with an aura of thunder. (Backward Analog)
Ramming: Direct orbitals to strike the enemy as powerful cannonballs. (Neutral Analog)
N/A
Ancient Magic (Midair)
Aerial
Close-Long
Magical
Charge pulses of magic in hands to relase for varied attacks, unleashes a different burst depending on the analog position when attacking.
Burst: Summon spheres of lightning that discharge near the opponent for rapid powerful damage. (Forward Analog)
Flood: Summon fast geysers of water from under the enemy. (Backward Analog)
Tornado: Summon twister around self drawing the enemy in for rapid strikes. (Neutral Analog)
Magic Block, Absorb (Tornado)
HP Attacks
Name
Type
Range
Damage Type
Description
Additional Effects
Omega Javelin
Ground/ Aerial
Long
Magical
Create a shard of crystal in hand and launch it at the enemy impaling them and then exploding in golden energy. Very fast with great vertical tracking but low homing.
Wallrush
Vortex
Ground/ Aerial
Close
Magical
Hold down Square to create a nebula of spacial energy which draws the enemy in. the longer its held the greater the field becomes and the stronger suction.
Absorb, Magic Block
Stellar Burst
Ground/ Aerial
Long
Magical
Summon a ball of light at the enemies location and then explode it causing multiple ringed shock-waves of energy to expand from the explosion.
N/A
Phase Shift
Ground/ Aerial
Mid
Physical
Exoplates spin fiercely around Eald'Narche orbiting in a wider ring each spin. This attack will draw in enemies and reflect projectiles.
Absorb, Magic Block
EX Mode - Rise of the Zilart
Name
Type
Description
Regen
EX Ability
Recovers HP over time during EX Mode.
Critical Boost
EX Ability
Doubles Critical Rate while in EX Mode
Teleport
EX Ability
Air dashes and dodges use instant movement giving Eald'narche increased speed and dodge frames.
Float
EX Ability
Eald'narche can now move while attacking.
Crystal Meltdown
EX Burst
The screen shatters as the Eald'narche begins Charging magic into his crystal eye. Upon finishing Eald'narche will use Meltdown where the crystal eye shines very brightly with power. The whole screen whites out as beams of different elements are shot out from the crystal at the opponent. Then final blow is dealt when the screen totally whites out.
Equipment[]
Eald'narche can equip Staves, Rods, Poles, Daggers, Books, Bangles, Rings, Hats, Headbands, Clothes and Robes.
Trade: 182,800 gil, Yantok, Whisper of the Soul x1, Precursor's Hopes x5
Trade Accessory[]
Name
Description
Whisper of the Soul
Darkness must be purged from this world, only then will it be pure once more.
Music[]
When battled in story mode an arrangement of Belief plays as the background music.
Allusions[]
Eald'narche's weapons are all named after Staves used by Black Mage's in Final Fantasy XI with his level 100 exclusive being named after the the Black Mage's Empyrean Weapon.