Selh'teus is a mysterious figure in Final Fantasy XI. He is a member of the Kuluu; a Hume-like Race. Originally a friend of Nag'molada, he believed that there was a way for the Kuluu and Zilart to live in peace.
However, the Zilart attempted to open the Gates of Paradise and reach Al'taieu, causing the Meltdown. Selh'teus became the protector of Al'taieu, trying to prevent the Gates from being reopened and the world being returned to its original state. This would cause the death of all living beings, since they are, by nature, imperfect, and would not be able to survive within a perfect, complete world.
Absorbing the spreading Emptiness within himself, he was eventually overcome by it and died. However, when Tenzen used the power of Phoenix to stop Bahamut from destroying Vana'diel, the spirit of the avatar revived Selh'teus, granting him an older/aged physical form so that he might continue to perform his task as a protector.
Like Shantotto and Prishe, he is a Warrior of Cosmos and, as a secret character, has no impact on the main storyline although he has Eald'Narche as his opposing villian.
Selh'teus' base attire is his appearance in Final Fantasy XI, he appears as a young adult with pale skin and sunken black eyes wearing simplistic black/grey clothing with a gold chain as a belt. In EX Mode, Selh'teus sprouts phoenix wings - one red, one white - and glows with a fiery aura.
His Alternative Outfit 'Empty Being' colours Selh'teus' clothing white. In EX Mode Both Wings are White
His 3rd Outfit 'Phoenix Host' dresses him in various red and orange rags and facially and physically appears older (like he does after revival). In EX Mode both wings are Red
As a Homing Blaster he fights mainly from a distance. Selh’teus’ style of fighting is to bombard his opponent from a distance while avoiding damage himself. Most of his long-range attacks have homing properties and/or large hit radiuses when they contact. His attacks are fairly weak but potentially deal heavy damage in that they can be quickly fired for multiple hits. His speed is also relatively high as he focuses on avoiding attacks.
Summons a void space around Selh'teus that damages opponents if they touch it. Can be used to reflect projectile brave attacks.
Selh’teus glows brightly sending off four tendrils of light - one in each direction. Pulls opponent closer if nearby.
Creates a ring of fire that travels along the ground before exploding. If hit by the explosion it can initiate a chase sequence
Releases several weak orbs of fire at opponent which follow them until they hit the opponent or an obstacle.
Fires two bursts of energy. Homes in on opponent and stuns them if they are on the ground and knocks them down if in the air.
Jump and momentarily sprout wings to charge forward, can Wall Rush for additional damage. Can also be used to gain more jump height.
Curse of Kuluu
Fires a large beam of Emptiness at opponent.
Charges at opponent while throwing two shots of fire (four in EX Mode). Throws opponent into the air if Selh’teus hits his opponent. The fire shots follow upwards.
Strikes forward with a glowing arrow (two in EX Mode). Covers a long-distance and has a slight homing effect on his opponent.
Release a vertical beam that continuously fires upwards while moving toward the opponent
Shoots a ricocheting Shadow of Selh’teus which follows the opponent, striking them and pulling them downwards.
Brave to HP Attacks
(Chained from Fire Wings) Charges at opponent with wings spread out leaving a trail of flames that spreads outwards. Can be Wall Rushed for extra Damage
EX Mode - Phoenix Fusion
Recovers HP over time during EX Mode.
Doubles Critical hit rate during EX Mode.
Glides through the Air by holding X
HP Damage done to Selh’teus during EX Mode is added to bravery.
Flames of Erosion
Selh’teus fires off several bursts of fire waves at his opponent from his wings. As he does so the screen will start to erode. Two bars will appear which the player has to fill by pressing two buttons simultaneously. If both are full in time, Selh’teus will contain the Erosion and direct it at his opponent. If failed, he finishes by charging past his opponent with spread wings.